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Diddy kong racing rom n63 series#
Banjo is a honey bear that premiered in DKR, a year before his own series kicked off in Banjo-Kazooie.Diddy Kong is a spider monkey type Kong the game's namesake and all-around in terms of stats, much like Mario is in the Mario Kart series.On it's anniversary, Diddy Kong Racing DS was released. In the ending, a cutscene of Wizpig's spaceship finding him and retrieving him with Wizpig maniacally laughing in the background is shown, teasing a sequel: 10 years later When Wizpig loses the second race, the rocket he rides on malfunctions and blasts him to a distant planet and peace returns to Timber Island for good. Fearing that Wizpig would again attempt to invade Timber's Island, the islanders travel to Future Fun Land for a second challenge. Shortly afterwards, Wizpig leaves for his home planet, Future Fun Land.
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They eventually complete all of Wizpig's challenges and confront Wizpig himself to a race and defeat him. Timber sends a letter to his childhood friend Diddy Kong (who at this point became a full-fledged videogame hero after DKC2 and DKL2) to call for help and Diddy in turn recruits his friends Banjo Bear and Conker the Squirrel while Timber gathers the remaining inhabitants of the island to help.
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Drumstick, the best racer on the island, failed this challenge and was transformed into a frog by Wizpig's black magic. The only solution available to the island's inhabitants is to defeat Wizpig in an elaborate series of races that involves cars, hovercrafts, and airplanes. He turns the four island's guardians: Tricky the Triceratops, Bluey the Walrus, Bubbler the Octopus, and Smokey the Dragon into his henchmen. Their enjoyment is derailed when an evil, intergalactic, pig wizard named Wizpig arrives at peaceful Timber's Island and attempts to take over after he conquered his own planet's racetracks. The game thinks you’ve crossed it much sooner than you actually have.Timber the Tiger's parents go on vacation with the Kong Family and leave their slightly incompetent son in charge of the island they live on, leaving him and his friends to race for fun. The start/finish line trigger on Graveyard isn’t quite right either. Sixty Four is hoping to fix this in version 1.2. You’ll be able to play just fine, but the AI gets confused and ends up flying the wrong way or into walls. However, it’s worth noting that planes do not work correctly on Legend of Zelda tracks in version 1.1 of the mod. You can use all vehicles on each track, except for Graveyard, which only allows the hovercraft. It often crashes, and trying to select certain tracks will cause the game to freeze. Bugs and limitationsĭiddy Kong Racing x Ocarina of Time is quite buggy in its current state. This track offers multiple routes, and at first it’s a tad confusing as to where you need to go.Īt the same time, having multiple routes does make it a bit more interesting than usual. It blends in so well that you might’ve thought it was always there. Sixty Four has also used the available space wisely to get the most out of each environment.ĭodongo’s Cavern and Lon Lon Ranch are circular tracks thanks to the inherent design.īut in Temple of Time, Sixty Four has added a side corridor. The Ocarina of Time tracks are very accurate recreations of their original locations for the most part. Otherwise, all the other tracks are there, although I couldn’t get Crescent Island to run on console.
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Therefore, you lose Ancient Lake, Whale Bay, Everfrost Peak and Boulder Canyon. Diddy Kong Racing x Ocarina of Time includes Dodongo’s Cavern, Lon Lon Ranch, Temple of Time, and Graveyard as playable tracks.Įach of these replaces the first track in each of Diddy Kong Racing’s domains.